Snap Inc.

Real Friends

Internship

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Project Brief

As a design scholar at Snapchat, I worked alongside other scholars to conceptualize projects promoting their new feature, Snap Games. We researched, ideated, and designed “Snap Bingo” and “Code with Friends”; presenting each feature to Snap’s core product team.

 

Six Minute Read ↓

Project 1: Snap Bingo

How might we connect the older generations with the new?

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Product Inspiration

Terry Cruz struggled to find a medium to connect with his son. After deep thought, he realized he was only trying to bond with his son through his own interests. With that in mind, terry began to explore his son's interest in games to connect.

Terry

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The Family Gathering Killer: Phone Addiction

Family dinners, social gatherings, to hanging out with friends, the new generation is constantly glued to their mobile devices. How might we leverage this habit to connect with one another?

The new age of media, storing memories through technology

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The Modern Photo Album

A laugh, a cry, a spark. Reliving memories with your loved ones is something that always brings a story to tell, a period to reminisce, a conversation.

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Pictures are worth a 1000 words but a video is worth a 1000 pictures

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Connecting with Family & Friends with Snap Bingo

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Where bingo numbers are replaced with relivable memories

Share and watch snaps through a game of bingo

Your first steps, falling off a swing, or an embarrassing talent show act. These are all memories that parents used to be saved on a VHS tape. Now they are all saved on a phone or posted on social media Snap.

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Start-Party
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Watch-Memories
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Project 2: Code With Friends

As an internal project, we were tasked to research and identify painpoints from a non-profit organization and build a conceptual feature that would solve for their problems. Codetalk, a non profit organization aimed to provide underserved woman with an intensive learning program aimed to kick start their careers in the tech industry. Due to external factors, many students had trouble with attendance and learning outside the boundaries of the program. Utilizing Snapchat, we created a Snap Game that would allow students to work together and solve coding problems through a gamified experience.

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